I really should update here more :P
In an effort to catch up with stuff I've missed, I'll start by going over stuff I coded a few months ago. Remember last year when I wrote up two posts about SCI Mac code? Well, I don't. So, here's two links from last summer.
Back in probably February, waltervn and myself tackled the resource compression of the non-King's Quest VI SCI1.1+ Mac games. King's Quest VI wasn't good enough to receive the compression of the other games. Then we found out that they changed the sprite compression routine again (runs now a word instead of a byte) for QFG1 VGA Mac. The Mac versions of Hoyle Classic Card Games and Freddy Pharkas became playable too, especially after waltervn put in a bunch of work on the hardcoded menu bar of KQ6 and Freddy Mac (though, still not complete).
One of the problems we found with these Mac games is that they have their black and white palette indexes reversed from normal SCI (black = 0x00, white = 0xff). Why? Because on classic Mac OS, white is always at 0x00 and black is always at 0xff. Our solution was to swap black and white pixels so that our palette code from the DOS versions would still work and would keep the complexity down.
Then, I took a look at the SCI2.1 Mac situation (GK1 Mac is SCI2.1 instead of SCI2 like the DOS version). The four SCI1.1 Mac games began to switch various resources to store multi-byte values in big endian order instead of the little endian order of their DOS counterparts. Starting with GK1, Sierra began to, as I like to put it, "big-endian-ify" the remaining resources. I also added support for the high-res GK1 Mac fonts that the DOS version doesn't have. It currently is probably on the same page of support as the DOS version (minus the sound driver and one skippable timing bug in the Day 1 intro). Gabriel Knight 2 Mac also has some small amount of support, but with some more weird transparency issues. The later SCI2.1 Mac games have some Sound class changes (the SCI class, that is) that causes games like Phantasmagoria to not start without a couple hacks.
Going back even further, there's three SCI0 Mac games that we don't support yet either: Space Quest III, Hoyle's Book of Games I and Hoyle's Book of Games II. These three are special in that they run in a higher resolution than the usual 320x200 and have high-res views.
And now for some screenshots: