On the off-chance you didn't recognize the image from my last post, it was part of an animation from Buried in Time. And now you can find the source for running the game in Cabal over here. And, yes, it's completable.
I'll fill in more details on the blog when I get a chance, but I think trying it out is probably a better way to show off what's been done.
Oh, and I went a little overboard with compatibility on this title. Not only is the 24-bit one working, it has full compatibility with the 8-bit game resources too. (This is the ultimate purpose for that Cinepak dithering I spoke of last year.)
Much thanks to Presto Studios yet again for making all this possible and providing the original source code!