First, here's some screenshots:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGiJSUJ8KW8b-7DD1omBXM3or76SPEKYqhQWbiRzWZXcz5wF7cJwCzyOQgh5Ty0hb2-vG0APEq4NPjRnHxUtvKskvb0cgUzmEeQB7qDxebf7eNDrCxVp39-mr8K9-X1lHCMEPkVg/s320/cho.bmp)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIxWN9P-QzLeKu9EHQBlVGGw5zjp-oP1IBJzFCNB4Kp818VHXlbj2YPIe3eGY9U3av3g508nJz7-zJLzhcIkSzJUcU55Xe0n8dhamYSCzSbQ8N_k3tkklCOcV4Deg3FE2-ynakbg/s320/templedoor.bmp)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2DGC6nLU-jZ_MhyGOHbiF_5NUYzyV8lkfXXWJbyserhpwlgSAJ7Qy8lmidEuPi7eSa-RsX0z_h3eGowzjKMpT52S4XPbRtK28xOiKIb_nuXIdfgvPLZRKPeR4g9cnIv7UPvegSQ/s320/rawa.bmp)
(That would be our friend Cho, the lever to open the temple door, and the RAWA easter egg in order.)
So, here's what's been happening:
Riven:
New Features:
- Saving games! Yay! (Note: Not yet tested with the original game, but it should work)
- Basic work towards zip mode, still not working 100%.
Fixes Made:
- Fixed some nasty script bugs. We forgot to reset the script to the beginning after using. Whoops! ;)
- Improved cursor handling. We mixed up some script types.
- Improved support for loading games, specifically between versions.
- Fixed most cards, they now all show!
- Fixed some other minor bugs.
- A whole lot more that I'm forgetting. :P
What's Not Working:
- Palette issues. Most of these are worked around, but it is very evident in some cases.
- Some bug in the image decoder doesn't handle some image correctly causing them to appear messed up or crash the game.
Missing Features:
- Video (still working on it!)
- Water Effects
- Transitions
- Most Puzzles; they're hardcoded
- Most ambient sounds do not work yet. This should be a relatively easy fix, I'm just too lazy to fix it. :P
- Inventory
Myst:
Updates Made:
- Correct loading in of hotspots
- Script parser
- Uhhhh.... that's really about it. Most of the work has been concentrated on Riven.
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