Wednesday, November 04, 2009

November Already!

Here we are. November. And when was the last blog post? A month and half ago? Bah! It's been too long!

Riven has improved a lot. Loads of hardcoded functions have been filled in, it's slowly becoming more completable. The marble puzzle is just bypassed currently because I haven't gotten around to its logic. So, you can now get up to trying to access one of the lesser domes. And, if you use the debug console, the game is actually completable. Whaddya know?!? Some other bugs (including another QuickTime scaling bug! Egad!) were fixed.

That's great and all. But, really, the biggest piece of progress has been in Myst. Around the time of my last post, a new developer came forward (digitall) and has been working on various portions of Myst bringing it up to a highly playable state. Myst is now explorable and Stoneship is also accessible from the start. Screenshots? Of course! Videos? No!





3 comments:

Unknown said...

Freakin' awesome Clone. You sir, are a true genius. Anyway, you mention in your post: "So, you can now get up to trying to access one of the lesser domes. And, if you use the debug console, the game is actually completable."

So where can I get the experimental build of ScummVM with Mohawk implemented? So I can play around a bit....

Strangerke said...

Great news Clone2727! Don't forget to add videos! :)

clone2727 said...

@Danny: Thank you! :D When Mohawk hits the trunk, you'll be able to play both games. You'll have to wait a bit longer, sorry. (But, stay tuned! Hopefully not too far in the future :)