Summer is just around the corner, though I've been off from Uni for over a month now (since my last post). So, what's been happening?
Continuing off my last post: SCI Mac. I began working on the KQ6 Mac icon bar interface. The picture below has a slightly off-centered position and slightly off-colored palette. The PICT code got moved from Mohawk to common code and was updated to allow for paletted images. The Mohawk QuickTime code was also moved to common code and updated to show the Cinepak-based movies. However, they don't show completely correctly due to "Cyan logo syndrome." Seeking support in QuickTime has a higher priority on my TODO list, so that comes first ;) I haven't made progress on other SCI1.1+ Mac games.
Mohawk. I fixed several bugs, such as the videos not showing when clicking on a stone in the rebel tunnel puzzle or when opening the cage in Gehn's office (not yet accessible from the beginning anyway). The boiler puzzle also got some fixes. There were a couple other minor fixes as well. Eugene changed some detector code to allow for detection through nested directories so Riven is playable directly off the DVD now (CD swapping will happen in the future :)).
SCI. Gabriel Knight is completable (albeit with extreme graphical glitches) up to trying to get inside Madame Cazanoux's house in Day 3 (door knocker not 'operatable'), thanks to various fixes from myself, md5, m_kiewitz, and Walter. Mostly (pun intended), that's all I've been working on in SCI. I've also promised myself to play one GK1 day each day (in DOSBox) starting tomorrow (June 18), meaning 17 years after the original game took place. Day 2 is clearly the best of the days.
That concludes this update. I'm looking forward to cheesecake on Saturday and Futurama next Thursday.
PS - Yay! (When sf.net stops throwing python exceptions)
PPS - Carmen Sandiego!
PPPS - In case you didn't get the title reference...