Showing posts with label Gabriel Knight. Show all posts
Showing posts with label Gabriel Knight. Show all posts

Sunday, August 01, 2010

"You've already got me, you lucky devil"

This blog post is a special one. Most of you know that SCI testing is going on already for all those boat loads of SCI games you have. That's for SCI0-SCI1.1, of course. I'm here to announce something different, though. No, not another LordHoto joke. No joke at all, actually!

I'm here to announce that GABRIEL KNIGHT: SINS OF THE FATHERS is completable in ScummVM. Not without bugs of course. And note that it will still NOT be tested in our current SCI testing nor be supported with the rest when they make it into a full release eventually.

EDIT: DrMcCoy has a quick trigger finger and found out that the hi-res (Windows) version is not completable. The DOS CD version is (and almost definitely the floppy version). This should be fixed now.

There are two major bugs with it still, but both are fixable if you use the fan made patches. In other words, both of these bugs were in the original game so they're not "our fault". You can download said patches from here. You'll want the NRS patches for either floppy or CD. There will be some other problems too. The save/restore menu is not working 100%, the text wrapping isn't correct, and transparency does not work yet. You'll see what I mean about the transparency if you get to use the flashlight or arrive at Schloss Ritter.

We do NOT want bugs submitted about Gabriel Knight, we know there's plenty of them still.

Also, please don't play Gabriel Knight if you still have other SCI0-SCI1.1 games to test. We really need you loyal ScummVM users concentrating on those. We love you guys! :D And thanks for all those SCI games you've already played through... and a seemingly neverending amount of bugs :P

Last August, SCI32 games weren't even startable and look how far we've come in just under a year!

Ah, and the obligatory screenshot. This was taken two days ago when I beat it for the first time. Yes, I missed 7 points. No idea where though...


PS - My apologies to pgr on #scummvm (IRC). We had decided not to reveal this, but changed our minds after discovering that the Day 5 lockup was indeed in the original too. It's also skippable using the spacebar. I'll be comparing both the good and bad scripts to add a workaround to the code for it soon. Hopefully I'll be able to figure out something clean ;) I hope you can forgive me! :)

Thursday, June 17, 2010

Are You Ready for the Summer?

Summer is just around the corner, though I've been off from Uni for over a month now (since my last post). So, what's been happening?

Continuing off my last post: SCI Mac. I began working on the KQ6 Mac icon bar interface. The picture below has a slightly off-centered position and slightly off-colored palette. The PICT code got moved from Mohawk to common code and was updated to allow for paletted images. The Mohawk QuickTime code was also moved to common code and updated to show the Cinepak-based movies. However, they don't show completely correctly due to "Cyan logo syndrome." Seeking support in QuickTime has a higher priority on my TODO list, so that comes first ;) I haven't made progress on other SCI1.1+ Mac games.

Mohawk. I fixed several bugs, such as the videos not showing when clicking on a stone in the rebel tunnel puzzle or when opening the cage in Gehn's office (not yet accessible from the beginning anyway). The boiler puzzle also got some fixes. There were a couple other minor fixes as well. Eugene changed some detector code to allow for detection through nested directories so Riven is playable directly off the DVD now (CD swapping will happen in the future :)).

SCI. Gabriel Knight is completable (albeit with extreme graphical glitches) up to trying to get inside Madame Cazanoux's house in Day 3 (door knocker not 'operatable'), thanks to various fixes from myself, md5, m_kiewitz, and Walter. Mostly (pun intended), that's all I've been working on in SCI. I've also promised myself to play one GK1 day each day (in DOSBox) starting tomorrow (June 18), meaning 17 years after the original game took place. Day 2 is clearly the best of the days.

That concludes this update. I'm looking forward to cheesecake on Saturday and Futurama next Thursday.

PS - Yay! (When sf.net stops throwing python exceptions)
PPS - Carmen Sandiego!
PPPS - In case you didn't get the title reference...