Sorry for the lack of posts, I've been busier than earlier in the summer. But, on the bright side, I still post more often than LordHoto. :P
So, my first Myst/Riven post. A while ago (on the forums) it sneaked out that an engine called "Mohawk" was in the works. Well, here it is.
One day, you'll see it in all it's glory, but it's still unstable. Riven is playable right now, though many puzzles aren't completable (due to their hardcoded nature), sound doesn't work right in the CD version (though I worked out something tonight that makes it sound better), and there isn't any video support yet. Here's a screenshot in the meantime:
Well, here's the staircase leading up from the magcar on Jungle Island (and, I mislabeled the image tspit instead of jspit), but no matter. (Note the lack of any inventory too). I'll try to upload more screenshots in the upcoming week.
The good news is, is that we can load games from the original version of Riven. Saving games isn't working yet.
OK, that's it. Just wanted to give you guys a look at what md5, sev, and myself have cooked up so far. Just enough to wet your tongues.
Oh, and here's a screenshot from Myst too (progress only began on Myst a few weeks ago, so it's far behind Riven):
There is really minimal support for Myst. Sound/graphics work, but its scripting (if you would call it scripting) is only capable of showing a few screens currently.