I have (sadly) neglected this blog for far too long. But, fear not! I am not dead (much)!
First off, the big kahuna. Riven is completable in the trunk. It actually has been for a while. I should have posted about it earlier... Ah well. It was a quiet night. August 31. I remember it as if it were only three months ago. At 11:47 PM, local time, I was able to complete the game in my local checkout without using the debug console (I did know the marble puzzle answer and Riven numerals previously, however). Soon after it became completable, I also implemented the marble puzzle itself.
Is it a big accomplishment? Probably. Is Riven supported now? Hell no. I still have to implement a few of the puzzles that help give you the marble puzzle solution and Riven numeral meanings. There's also some visual things that need to be done (which have no effect on the actual gameplay). There should be no major bugs in the game right now either, just missing features, which is a definite plus. Also, please don't submit bug reports yet!
Secondly, there is nothing else to report on. I found another SCI 1.1 Mac game (Hoyle 4) and did some other coding for stuff I can't really remember at this point. And I improved support for the Riven demo a bit so that the intro now plays when starting and you have the ability to hit that nice Exit button at the bottom of the screen.
Hot Demo Action
Some Fun with Marbles
"Care to join us?"
Tune in soon for some updates on currently in-progress Mohawk code (some of which isn't written by me!). Until next time... Shablagoo!!!!