Tuesday, January 11, 2011

Feeling Rebellious

Out of boredom the other day, I decided to play around with ScummVM's SMUSH player and see if it could be "convinced" into playing some Rebel Assault videos (not Rebel Assault II, that's basically already there).

These version 1 videos are very similar to their version 2 brethren (Rebel Assault II, The Dig, Full Throttle, etc.), but have some differences. The delta palette code is different, providing fewer entries (smaller color sizes?). Audio and text seem to be handled differently as well. At least the audio flags are different. There's also a 'PVOC' chunk that probably deals with audio and a 'GAME' chunk that I can only speculate what it's for. Of course, I completely ignored the 'IACT' (interactive, for the INSANE code).

So, minus audio, text, and palette changes, I was able to render a couple frames. A couple at any rate. Without further ado:

The cutscene after the hardest level in the game. Seriously, who makes a level that hard and difficult to navigate? Damn Kolaador...

Now someone should go implement the game (not in ScummVM)!

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