A few things for this update:
1) The Journeyman Project: Pegasus Prime is now supported in daily builds of ScummVM. Rejoice! And stay tuned for more news!
2) ScummVM April Fools Jokes™ will return next year with a vengeance (blame DrMcCoy, probably).
3) If you're able to recall when posts happened more regularly than yearly, you might remember this post, which I followed up saying I uploaded modified ScummVM code to a branch. Then last year I wrote a small player for the videos so I didn't have to hack directly in ScummVM anymore -- and then added support for Outlaws (proper 1/4 sized raw frames), Mysteries of the Sith, and (partially) Rebel Assault SegaCD.
LordHoto's favorite level (Sega CD version) |
Mysteries of the Sith, Level 1 Opening |
2 comments:
The odd thing is Mysteries of the Sith used pre-rendered video BUT they were rendered USING THE GAME ENGINE. IIRC at least one of the cutscene's source files are available on the CD as a bonus and can be played in-game, though the voice files are missing.
Anyways that's always seemed a bit odd. I guess they didn't want loading transitions for each cutscene "level".
@The MAZZTer: Yes, the scripted cutscenes are found in the CUTSCENES.ZIP file.
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